So do Fighting and Firearms skills in the Main tab of the Character Sheet So, am I doing something wrong? Is it a bug? Only then the ruleset sums the two values and the total Dodge value displays correctly. Increase/decrease the Personal Points used to increase Dodge, and the bring them back to the original value.Ĥ. Again, it doesn't add the development points.īUT THIS TIME, clicking on the Skills tab (and again to the Main Tab) to fix the value, is not enough (the value on the main Tab stay the same). If you modify DEX for some reason, let's say you bring DEX up to 70, Dodge becomes 35. This is an easy, while not practical, fix: just click on Skills each time you begin a new session, for each Character, before beginning the game. If I click on Skills tab and then again Main Tab, then Dodge dispalys correctly again: 45. Main tab correctly displays Dodge = 45.īut when I close the campagin and open it again, main tab display wrong dodge value Dodge = 30 (Half DEX, no personal development points counted). Then I use 15 personal point to rise Dodge to 45. I create an investigator, let's say he has DEX 60. Is the following supposed to work this way or is it a bug?
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